Game Animator (Motion)

Game Animator

Game Animator (Motion)

Create motion for characters, monsters and mechs, and design and oversee the animation workflow.

Responsibilities

On game projects that bring together our in-house team and partner studios, you will handle animation across the board. In time, we would like you to lead the team, including specifications, quality control and managing partner studios.

  • Creating motion for humans, monsters, multi-jointed creatures and mechs (mainly hand-keyed)
  • Implementing and tuning animation in the game engine
  • Designing and building the animation workflow
  • Overseeing animation production and managing quality

Requirements

  • Professional experience in character animation
  • Experience setting up standard rigs and skinning
  • Experience with Maya or a similar 3DCG tool

Preferred

  • Animation implementation experience in Unreal Engine or Unity
  • Broad animation knowledge, including physics-based animation and HumanIK
  • Automating work with MEL, Python or other scripts
  • Experience editing motion capture data
  • Experience managing progress and outsourcing

Who we are looking for

  • Someone who loves games and is passionate about bringing characters to life
  • Someone who actively absorbs new techniques and puts them to use
  • Someone who balances schedule and quality

Tools

  • Maya
  • Unreal Engine / Unity
  • MotionBuilder (preferred)

When applying

Please submit your portfolio (a motion reel).

Entry

We look forward to hearing from you

Apply through the application form. We will contact candidates who pass the document screening.

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