Responsibilities
On game projects that bring together our in-house team and partner studios, you will handle animation across the board. In time, we would like you to lead the team, including specifications, quality control and managing partner studios.
- Creating motion for humans, monsters, multi-jointed creatures and mechs (mainly hand-keyed)
- Implementing and tuning animation in the game engine
- Designing and building the animation workflow
- Overseeing animation production and managing quality
Requirements
- Professional experience in character animation
- Experience setting up standard rigs and skinning
- Experience with Maya or a similar 3DCG tool
Preferred
- Animation implementation experience in Unreal Engine or Unity
- Broad animation knowledge, including physics-based animation and HumanIK
- Automating work with MEL, Python or other scripts
- Experience editing motion capture data
- Experience managing progress and outsourcing
Who we are looking for
- Someone who loves games and is passionate about bringing characters to life
- Someone who actively absorbs new techniques and puts them to use
- Someone who balances schedule and quality
Tools
- Maya
- Unreal Engine / Unity
- MotionBuilder (preferred)
When applying
Please submit your portfolio (a motion reel).








