Responsibilities
On game projects that bring together our in-house team and partner studios, you will handle 3D art across the board. In time, we would like you to lead the team, including specifications, quality control and managing partner studios.
- 3D modeling and texturing of characters, environments and props
- Implementing assets in the game engine and optimizing data
- Creating production documents and managing quality
- Reviewing work from external studios and partners
Requirements
- Professional 3D modeling experience in the game industry (2+ years)
- Professional experience with Maya, 3ds Max or Blender (modeling, texturing, rigging support)
- Experience with a sculpting tool such as ZBrush
Preferred
- Experience with Substance Painter
- Implementation experience in Unreal Engine or Unity
- Experience on high-end titles using a real-time engine
- Experience leading a team or managing outsourcing
Who we are looking for
- Someone who loves games and keeps pushing for better visuals
- Someone who actively absorbs new techniques and puts them to use
- Someone who balances schedule and quality
- Someone who aspires to lead a team in the near future
Tools
- Maya / Blender
- ZBrush, Substance Painter
- Unreal Engine / Unity
- Photoshop
When applying
Please submit your portfolio.








